Man Of Steel The Game

Superman: The Man of Steel
Developer(s)Tynesoft
Publisher(s)Tynesoft (Europe)
First Star Software(US)
Platform(s)Acorn Electron, Amiga, Amstrad CPC, Apple II, Atari ST, BBC Micro, Commodore 64, MSX, PC, ZX Spectrum
Release1989
Genre(s)Action-adventure
Mode(s)Single-player

Additional Game Features. The Man of Steel slot is a sensational 5 reel, 3 row, 25 payline game that will appeal to Superman fans, or simply players who just love action and rewards on the reels. You will see real images of the movie on the screen, including Henry Cavill as Superman and Michael Shannon as General Zod. Symbols present are.

Superman: The Man of Steel is a 1989 video game, based on DC Comics' flagship character Superman. It was developed and published by UK software company Tynesoft under license from First Star Software.

Gameplay[edit]

In game shot of the opening pseudo-3D flying level (Amiga)
In game shot of a side-scrolling level set inside the satellite (C64)

The game is split into distinct levels including 3D flying, overhead vertical scrolling and side scrolling sections. The sections were so different that they are almost like different games. The number of sections depended on format (e.g. part seven is missing from some versions). Sections are linked by comic book graphics telling the story.

Man Of Steel The Game

The first level is a pseudo-3D forward scrolling flying level (similar to Space Harrier) where Superman, en route from Metropolis to S.T.A.R. Labs, is attacked by Darkseid's Para-Demons.

Part two is set on a ship where Lois Lane is being held hostage by terrorists. This takes the form of a side scrolling fighting game with Superman fighting off terrorists to reach and free Lois.

Man of steel game play store

The third part is an overhead view vertical scrolling section set in space where Superman must escort a Space Shuttle, manned by Professor Gorwin, through an asteroid and Kryptonite field, to the S.T.A.R. Lab Satellite.

The next section is another side-scrolling level. Set inside the satellite, Superman must battle the faulty Robot Defence System which has mistaken Superman for an enemy intruder.

The fifth part is set outside the satellite when another asteroid field approaches. Gameplay is identical to level three.

Part six is similar to parts three and five but rather than asteroids, Superman must fly to an enemy satellite which is disrupting the signals from the S.T.A.R. Lab Satellite. On the way, he must battle Darkseid's Mini-Robots and a large boss robot.

Part seven is set outside the enemy satellite, now identified as belonging to Lex Luthor. Superman uses telescopic sight to identify and attack weak spots while avoiding the satellite's defences.

The final part is set inside Lex's satellite. Similar to part four, Superman must battle defence robots in a side-scrolling level. The object of the game is to destroy the 'geo-disruptor' found at the end of the level.

History and release[edit]

Tynesoft had ported and published First Star's Boulder Dash and Spy vs. Spy for Acorn platforms in the UK and were looking for other licenses. First Star held the home computer rights to Superman (which they had used for Superman: The Game). Tynesoft developed an entirely new game on as many different computers as possible. Versions were released for most home computer platforms of the day including Atari ST, Amiga, PC, Commodore 64, ZX Spectrum, Amstrad CPC, MSX, BBC Micro and Acorn Electron. A version for the Apple II was also created[1] for the US market, but there has been no evidence it was ever published or released. The game was published by First Star in the US and distributed by Capstone Software.

Critical reaction[edit]

The 16-bit versions generally received moderately favourable reviews. The One praised the game's incorporation of the style of the comic book source but found gameplay to be frustrating, particularly having to play the sub games in sequence.[2] It gave a score of 69% for the Amiga version and 66% for the Atari ST version.[2]Amiga Computing similarly praised the look of the game while also pointing out the 'top notch' sound, awarding an overall score of 62%.[3]

Reception of the 8-bit versions of the game was much more mixed. While still praising the presentation and graphics, Zzap!64 gave the C64 version an overall score of 39%, complaining of the lightweight nature of the sub games and the 'tedious' multi-load.[4] This was a particular problem when loading from tape as there was a lengthy load between each level and to start a new game, the tape would need to be rewound to the correct position for the first level. Crash gave the Spectrum version 35% with praise only being given to the sound. Even the graphics in this version came in for criticism including the 'matchstick figure' representing Superman in the sideways scrolling section.[5]Electron User was much more positive about the Acorn Electron version, giving an overall score of 8/10, but still criticised the multi-load and the frustrating gameplay.[6]

References[edit]

  1. ^Kevin Blake Software Portfolio at Stairway to Hell, 2000
  2. ^ ab'Superman', The One, Issue 6, March 1989
  3. ^'Superman', Amiga Computing, Vol 1 - No 10, March 1989
  4. ^'Superman: The Man of Steel', Zzap!64, Issue 47, March 1989
  5. ^'Superman: The Man of Steel', Crash, Issue 63, April 1989
  6. ^'Up, Up and Away!', Electron User, Vol 6 - No 8, May 1989

External links[edit]

  • Superman: The Man of Steel at Lemon64
  • Superman: The Man of Steel at World of Spectrum
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Superman: The Man of Steel
Developer(s)Circus Freak
Publisher(s)Infogrames[a]
Platform(s)Xbox
Release
Genre(s)Action-adventure
Mode(s)Single-player

Superman: The Man of Steel is an action-adventurevideo game for Xbox, based on DC Comics' character Superman. It was developed by Circus Freak, and published by Infogrames under the Atari brand name and released in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is based on the comic book mythos, as opposed to most other Superman games which are adaptations of the character in other mediums besides the source material.

  • 1Gameplay

Gameplay[edit]

Many portions of the game are given a time limit within which you must complete several objectives. One common theme through the game across several levels requires Superman to travel through large distances across Metropolis in order to put out a series of fires with his arctic breath. Other scenarios within the city call for Superman to rescue civilians by transporting from an endangered area to a safer location, pursue and grab an enemy's getaway vehicle and take it to the authorities, and fight hordes of robots invading the city from Brainiac 13. Several enemies, particularly the robots, have a color-coded reticle through the targeting system, indicating that enemy's particular vulnerability. A yellow reticle on an enemy means that he is vulnerable to physical/melee attack, a blue reticle means that they are vulnerable to Superman's arctic breath, and a purple reticle means that the enemy is susceptible to Superman's heat vision.

Bizarro is the game's first boss, and the first portion of the level against him requires you to chase him through the city and extinguish fires he causes. The boss battle itself follows a formula of attacking while Bizarro flexes, and he is easily defeated by dividing attacks between offensive powers and melee attacks. From here the game then moves to Brainiac himself, requiring Superman to use his X-ray vision and cut off power to the villain's shield. The X-ray vision is rendered into the map, allowing you to see beneath the surface of Metropolis and trace the power sources for Superman to disrupt. Many levels take place outside of Metropolis, but the scenarios tend to repeat themselves. On Mongul's Warworld for instance, you may be required to save detainees from Mongul's prison, which follow the same gameplay method of saving civilians in Metropolis. Fighting the guards from the prison in the air follows the same method as fighting Brainiac's robots in Metropolis, although on Warworld you are tasked with seeking and destroying several of Mongul's ships with heat vision. The Warworld level finishes with Superman moving giant rune stones in order to locate a powerful device of Mongul's, before heading into space.

Man Of Steel Game Ps4

In space above Warworld, you're required to save a fleeing prisoner ship by destroying the giant laser turrets on the side of Mongul's mother ship. After this, you are tasked with transferring the mother ship's power supply to the prisoner ship while fending off Mongul's guards. This is all entirely achieved through flight and through a fast pace. After stopping Mongul's ship from escaping to destroy Earth, Superman returns to Metropolis to battle Metallo, first needing to rescue several civilians and put out several fires before moving to face him.

Abilities[edit]

Many of Superman's abilities are at the player's immediate disposal. Flight and super strength are inherent, super hearing assists with the game's radar system, X-ray vision is important for searching for bombs or other weapons, and freeze breath is widely used for putting out fires.

Heat vision is mostly used for enemies that have a vulnerability to heat. Super speed has a presence while flying, creating a red and blue streak behind Superman as he flies at the game's allowable top speed.

Plot[edit]

The story flows out of events outlined in Superman: Y2K, in which futuristic villain Brainiac 13 injected Metropolis with a technological virus. Superman was able to prevent it from spreading, but as a result of it, the city was upgraded into a true 'City of Tomorrow'. Huge high-tech buildings soar into the sky while hover cars and the Rail Whale bullet train travel throughout the city.

As the game begins, Brainiac 13 has decided to return to Metropolis and harvest the technology that is residing in the city. This results in massive chaos and danger that Superman must stop. The game moves from areas such as the city of Metropolis, orbit above Earth, a deep space asteroid field, the villain Mongul's Warworld, and the infamous Phantom Zone. The story was written by veteran DC Comics writer Scott Peterson, who also co-wrote the story for the later DC Comics video game Batman: Dark Tomorrow.[1]

Steel

Villains in the game include Brainiac 13, Lex Luthor, Mongul, Metallo, Bizarro #1, and Cyborg Superman.

Man Of Steel Game Download

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings42.28%[2]
Metacritic44/100[3]
Review scores
PublicationScore
1UP.comD+[4]
AllGame[5]
EGM3.5/10[6]
Game Informer4.75/10[7]
GamePro[8]
GameSpot6.4/10[9]
GameZone4.9/10[10]
IGN4.7/10[11]
OXM (US)5.8/10[12]
X-Play[13]
Entertainment WeeklyD−[14]
Maxim4/10[15]

The game received mixed-to-negative reviews, with many citing a confusing control scheme and repetitive mission modes. GameRankings gave it a score of 42.28%,[2] while Metacritic gave it a score of 44 out of 100.[3]IGN called the game 'pure kryptonite,' stating 'I'm convinced Superman has a bottle of Wild Turkey tucked in his back pocket. What else could explain why he's so incredibly difficult to control?'[11]

GameSpot was a bit kinder to the game, praising the story, the large and detailed environments, and the use of the character's special abilities like X-ray vision. Conversely, they called the enemy lock-on system 'problematic' and the game's repetitive timed missions as difficult to complete because of the player's relatively low top speed and low amount of time to complete certain objectives.[9]

References[edit]

  1. ^Exclusive Xbox Superman Game Interview at the Superman Homepage
  2. ^ ab'Superman: The Man of Steel for Xbox'. GameRankings. Retrieved 2013-11-26.
  3. ^ ab'Superman: The Man of Steel Critic Reviews for Xbox'. Metacritic. Retrieved 2013-11-26.
  4. ^Orlando, Greg (February–March 2003). 'Superman: The Man of Steel'. Xbox Nation Magazine: 86. Archived from the original on 2016-03-05. Retrieved 2013-11-26.
  5. ^Marriott, Scott Alan. 'Superman: The Man of Steel - Review'. AllGame. Archived from the original on 2014-11-13. Retrieved 2015-07-04.
  6. ^'Review: Superman: The Man of Steel'. Electronic Gaming Monthly (163): 154. February 2003.
  7. ^Reiner, Andrew (January 2003). 'Superman: The Man of Steel'. Game Informer (117): 110. Archived from the original on 2004-08-24. Retrieved 2013-11-26.
  8. ^Dan Elektro (2002-12-10). 'Superman: The Man of Steel Review for Xbox on GamePro.com'. GamePro. Archived from the original on 2004-10-01. Retrieved 2013-11-26.
  9. ^ abVaranini, Giancarlo (2002-11-26). 'Superman: The Man of Steel Review'. GameSpot. Retrieved 2013-11-26.
  10. ^Valentino, Nick (2002-11-23). 'Superman: The Man of Steel Review'. GameZone. Archived from the original on 2009-01-25. Retrieved 2013-11-26.
  11. ^ abGoldstein, Hilary (2002-11-08). 'Superman: The Man of Steel Review'. IGN. Retrieved 2013-11-26.
  12. ^'Review: Superman: The Man of Steel'. Official Xbox Magazine: 83. January 2003.
  13. ^D'Aprile, Jason (2002-11-27). ''Superman: The Man of Steel' (Xbox) Review'. X-Play. Archived from the original on 2002-11-25. Retrieved 2013-11-26.
  14. ^Brooks, Mark (2002-11-29). 'Superman: Man of Steel Review'. Entertainment Weekly (684): 114. Retrieved 2013-11-26.
  15. ^Ulane, Paul (2002-11-06). 'Superman: The Man of Steel'. Maxim. Archived from the original on 2003-02-07. Retrieved 2014-11-13.

External links[edit]

Man Of Steel Game Apkpure

  • Superman: The Man of Steel at MobyGames

Superman The Man Of Steel Game

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